Fighters tend to get a little lost after a pass or two and end up spread all over the shop. Sadly, the balletic formation flying of the original versions is less reliable in the remaster. A malaise that has affected all too many more recent games. It’s clean, functional, and gives you exactly enough information without cluttering the screen in nonsensical fluff. Gone is the hellish “fuel” mechanic from the first game the UI from Homeworld 2 is in both, which is also a good thing. The new versions have a few changes to the games. Happily, the remaster also includes the original version of the games made viable for modern OSs, which is fantastic. Whether it’s the Taidan or the Vaygr, these people want you reduced to a footnote in history. You survive the trials in front of you, or your entire race is gone. The stories of the Homeworld games are stark in their simplicity. A quest to find their ancestral homeland Hiigara in Homeworld and then to survive the attentions of a resurgent Taidan Empire that really wants that planet back in the worst way in Homeworld 2. It’s hard not to use words like “epic” and “enthralling” when describing the trials and tribulations of the Exiles as they follow the instructions found on a stone in the desert alongside the wreck of an ancient starship. The two games are, in effect, the two halves of a story stretching across an entire galaxy. It might be in a box in a Rockstar / Barking Dog office somewhere, one can only hope. Cataclysm appears to have been lost in the swirling maw of the dread beast office move. Of the three, Gearbox has remastered, updated and released the surviving two in this collection. The maddening thing about those 15 years is for most of it, no bugger has been able to buy the games! There are in fact 3 Homeworld, Homeworld : Cataclysm, and Homeworld 2. It was the first time anyone had done a real time strategy game that included 3D movement in space and it’s still the best implementation I’ve seen in the 15 years since. Firstly, a company by the name of Valve software released some digital distribution thingy called Steam or something and secondly, Relic Entertainment released Homeworld. In September 1999 the world as we knew it changed in two ways. No, seriously, limb removal was mentioned, just ask the editors. ![]() ![]() So when the chance came up to review the remastered collection of what was and still is a personal favourite, I threatened to maim anyone who got in my way. There are some games that get spoken of in hushed tones by fans, legendary titles that stand as gods amongst their lesser brethren. The remastered versions have high-res textures and models, new visual effects, recreated cinematic scenes, and support for HD, Ultra HD and 4K resolutions.// Reviews // 18th Mar 2015 - 8 years ago // By Chris Wootton Homeworld Remastered Collection Review Although Homeworld fans haven't been lucky enough to receive a brand new game, they are able to relive the magic at high resolutions with a full graphical makeover. Given Homeworld's success, and an equally well-received sequel in 2003, it's been too long since we've heard about the series. Built on the custom Homeworld engine, Relic Entertainment's 3D RTS was praised for its mind-blowing graphics, gameplay and other features, winning both IGN and PC Gamer's game of the year award in 1999. That changed in 1999 with the arrival 'Homeworld', the first RTS that allowed players to move through three-dimensional space. At the time, RTS games were so similar in look and feel that it was relatively easy to move between them. The original Command & Conquer had me hooked and I also spent my share of hours with Dune and Warcraft releases. Having been a fan of real-time strategy games since the mid-90s, there aren't many titles in the genre that I haven't played.
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